Monday, September 29, 2008
Does WAR do a good job of balancing PvE and it's PvP? Is there enough PvE content to emerse the players in the War story that is taking place around them, or is that story lost in all the PvP action being done?
Would the game be better as a FPS game instead? Completely remove the back ground story of a War going on and just let people battle it out on control point maps. Would this work better?
Is the PvE aspect of the game helping to draw you more into the world that is Warhammer, or is it just a "means to an end" as Keen has suggested? Are we taking a journey into this new exciting virtual world or just hanging out in it while we wait for scenarios or keeps to be attacked?
I honestly don't know the answer. I have enjoyed questing in all the race zones so far, seeing all the sights, finding new PQ's to try out, and frankly, just taking my time through the world. My engineer, Oakstout, who is level 17, is currently adventuring in a chapter that is 2 levels lower than the chapter he should be in to level up properly. Why is that you ask? Because I'm trying not to rush anything and I want the world to be revealed to me slowly, not in a power leveling mad push towards the end.
But am I deluding myself into thinking there is actually a story behind all the questing? Is questing just something I do between Scenario groups and keep sieges? These are the questions I have a hard time answering.
I do know, that I'm having fun with lots of new people, who are also taking their time to experience a whole new virtual world. I don't see any need to rush.