World of Warcraft spoils players and therefore makes playing other MMO's very difficult. Recently, I reactivated my LOTRO account. My reasoning for this was to have a place to escape from the World of Warcraft in an effort to prevent the all too common burn out. So, I play a little LOTRO with my Casualties of War buddies maybe once or twice a month.
The issue I am facing with LOTRO, which WoW is directly reponsible for, is that I am finding it difficult to do my questing. In WoW, I just grab a few quests then I let the little arrow, provided by my questhelper mod, guide me around till I reach the area where I need to complete the task set upon me by the quest. LOTRO has a built in quest assistant that is in beta, but it's not very helpful or it could just be me, who knows. Because of it's flaws, I'll have to inevitably read the actual quest, which is just foreign to me, n order to figure out where I need to go, but even that can be confusing because the main map doesn't show the names of all the small town like areas, even after you uncover them. This makes doing and turning in quests cumbersome to a person who is use to a mod leading him or her around by the nose.
I do enjoy LOTRO, but having to spend so much time trying to figure out where to go just to do a simple collection or talk to X quest is really annoying. Why can't games be more like WoW? Everyone says that LOTRO is just WoW with a different skin, but I just don't see it. Sure the game is beautiful, without requiring a top end system to see it. The sounds of wind blowing over the mountain tops, the babble of the brooks and waterfalls make the game come alive and add lots of fantastic atmosphere, but how good is that if there isn't some mod or in game helper dragging me around from place to place pushing me to complete quests so I can level up faster and get on with the job of End Game pursuits?
How can people be expected to enjoy a game, who's sole purpose is story line and intricate questing, if they can't figure out where to go next to kill mob X and collect Q? Even Warhammer Online had a system that would color areas of the map letting you know where to go. How hard is it these days for a game to make questing less complicated? Everyone knows that questing is the only way developers can justify XP, which is the sole vehicle that propels characters towards end game loot and glory. Why else would you play an MMO? For tradeskilling or story line? Come on, if that was the case, then LOTRO and EQ2 would be on top not WoW.